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Admin Commands

/givecar

  • Gives a vehicle to an **online** player by inserting it into the vehicle d

Usage

/givecar <playerId> <model>

Arguments

  • playerId: number The server ID of the target player (must be connected).

  • model: string The vehicle spawn name (example: t20, adder, sultan).

Where you can use it

  • Can be executed while inside a vehicle or on foot.

  • The target player must be online.

What it does

  • Generates a unique plate (checks the DB to avoid duplicates).

  • Normalizes the model name (lowercase, no spaces).

  • Creates a clean default vehicle props payload (fuel/engine/body defaults).

  • Inserts the vehicle into your detected vehicles table:

    • [esx] owned_vehicles (stores model name + JSON props in mods if available)

    • [qb] [qbox] player_vehicles (stores model string + hash + JSON props + condition)

  • Notifies:

    • The admin who ran the command

    • The target player

Notes

  • This command does not spawn the vehicle automatically in the world; it adds it to ownership/garage storage (depending on your system flow).

  • If your ESX schema does not have mods, the script can create it (LONGTEXT) if configured to do so.


/dvcar

Deletes a vehicle from the database by plate.

Usage

Arguments

  • plate: string The plate to remove (spaces are ignored during normalization).

Where you can use it

  • Can be executed while inside a vehicle or on foot.

What it does

  • Normalizes the plate (uppercase, removes spaces).

  • Deletes the matching record from the detected vehicles table:

    • [esx] owned_vehicles

    • [qb] [qbox] player_vehicles

  • Sends a result message:

    • Success if a row was deleted

    • Error if the plate was not found

Notes

  • This deletes the vehicle from the database. If the vehicle is currently spawned in the world, it will remain spawned until your cleanup logic removes it.


/changeplate

Changes the plate of an owned vehicle, updating both:

  1. the plate column in the DB

  2. the plate stored inside the vehicle JSON props

It also optionally updates inventory tables if present.

Usage

Arguments

  • oldPlate: string The current plate in the database.

  • newPlate: string The new plate to apply.

Rules / Validation

  • newPlate must be max 8 characters (spaces not allowed after normalization).

  • newPlate must be different from oldPlate.

  • newPlate must not exist already in the database.

Where you can use it

  • Can be executed while inside a vehicle or on foot.

What it does

  • Updates the main vehicle row:

    • Sets the new plate in the plate column.

  • Updates the stored JSON props to keep plate consistent:

    • [qb] [qbox] updates mods/props JSON.

    • [esx] updates mods/props JSON when available, otherwise falls back to legacy storage (if JSON is stored in vehicle in older schemas).

  • Optional: if these tables exist, it updates them too:

    • trunkitems

    • gloveboxitems

Notes

  • This command is designed to prevent “split plates” where the DB plate differs from the JSON plate.

  • If you run custom trunk/glovebox systems with different table names, those will not be updated unless you add them.

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